Thought it was going somewhere else in the first few sentences. For a long time home-console video games were called Mario's

Idk I just like to let people enjoy things.

There was a ttrpg activity every Wednesday in my city. In the 2 years I joined, I've discovered several different systems and universes. Some I loved and still keep today, some I really didn't like (Toons comes to mind).

ttrpg is too cumbersome I just say P&P (pen and paper)

Also I'd be content with a monolithic game system I just wish it wasn't D&D or really any D20 system.

idk i think its a bad analogy. Its more like calling all rts games starcraft or something. They can be thematically different and even play very differently but the underlying structure is the same. And its not unreasonable when talking with someone who isnt knowledgable to start with something similar and if they care to hear more to explain the differences and if they dont then the conversation can end

All rts are Dune.

But yeah. Or how anything hack and slash is now “Souls like”

Seems like D&D is easiest to get a group started on. I would like a Cyberpunk theme with brutal combat mechanics and an assumption of DM controls on things like the physical weapons scaling (availability restrictions more than price, ie you can set off a 200 d6 pile of c4 if you can get it) Unfortunately, aside from finding a good game, half the people I would play with only want fantasy.

—Do you like TV series?

—You mean like Games of Thrones?

—Yeah, or any other

—I watched the first season some years ago

—And have you watched any other than GoT?

—What do you mean

—IDK, like Breaking Bad

—That's like a more crime centered GoT right?

—No, it's a different one, is not fantasy

—Mmm but it's still about dragons and stuff, right?

—No, it has nothing to do with GoT, it takes place in current USA actually

—Ok, well I guess people try to adapt magic and fantasy armies to anything now

—No, it's not about fantas...

—I think I'll stick to the original one

—Ok 😒

Having played several systems I have no idea why anyone chooses d&d other than it seems like the default.

I'm in a d&d group and every time they're flipping through the books I want to shake them and show them literally anything else. Even just vibe up your own system on the spot.

Im pretty sure that's the reason why. My group started on d&d because it's the default and so has a lot of resources available starting out for players and gms alike. We don't do d&d anymore and migrated to other systems after ending the campaign.

"But why roll 1 d20 when you could be rolling 20 d6?"

This was Fallout 4 for me— which is basically Skyrim, but set in a post-apocalyptic future. Same game engine, even.

My settlements were built up into cities. I practically rebuilt the wasteland. Over and over and over. I passed 15,000 hours of playtime sometime during Covid.

Fallout:Skylines

My experience with cyberpunk is that most actions are "stat+skill+d10" so I really don't know what you're on

I just want to go back to the time it was considered rude to play at a table more than a month or two without cracking the book and learning the rules on your own time.

I can't even make a character without consulting three different rule books to optimize for role play.

How do you optimize for role play? And why would it need rules consultation?

I like in-universe explanations and using game mechanics that support my character choices. For example, say I'm building a rogue character that's an experienced assassin, but why would they still be at level 1, or even 3? Maybe they've never actually killed anyone but they're very good at "disappearing" people with poisons and potions, so they'd take medicine and/or nature as a skill. So maybe now we have an "assassin" that secretly helps people flee town by faking their deaths and I see what can be done with potions, herbs, medicines, magic, etc.

God, it might just be the autism, but before my first ever session I learned so much about the rules I was helping the gm remember them in the session. I can't imagine going in to it, much less continuing to play, without having a firm grasp of at least the basic rules of encounters and skill checks

you don't skim the book before your first session!?

I hate the 21st century.

“Video games - you mean like Space Invaders?”

TennisForTwo-Likes

Cries in Cyberpunk

I finally bought it this summer when it went on sale, and I already am on my 7th playthrough. I think I’m somewhere around 750 hrs of playtime already.

Edit: oof, that’s a lot for 3 1/2 months

Oh you mean Shadowrun without magic and dragons?

Cyberpunk has magic. They just call it things like "ice", or "virus", or whatever, and use some technobable to explain why it technically isn't actually magic.

Funny story, they added magic and dragon to shadowrun because cyberpunk released first, and they knew they were cooked without a USP.

My group tried Shadowrun, but we kept falling asleep. Counting dozens of dice for every fart you do was just too relaxing for us.

Shadowrun has consistently had a great setting and a terrible system

You just need to know how to use a marker and then you throw two handful fo dice and can see the successes instantly...

I picked up Cyberpunk when RED came out. Mostly because my table was into it. Compare to the lore and flavour of Shadowrun, it feels anemic.

I mean hacking is basically like magic and nothing stops you from making a cyber dragon or robo dragon or whatever.

I had a friend’s son come to me asking to learn to program so he could make video games. I started teaching him C#, and he thought it was too hard. He said he just wants to learn to make Roblox mods. It was very disappointing.

I mean, people have different paths of entry into programming, lots of them started by making mods for their favorite game. And Lua is a great lightning-fast language with minimal footprint, excellent for interactive use-cases, that folks keep dismissing for no good reason.

It was more that he just wanted something easy. He didn’t want to work for it. He thought that making Roblox mods would mean he didn’t need to learn to program.

I used to teach programming to young kids (like 8-12) as a summer job and never had a single kid complain about the difficulty or fail to learn. This was about a decade ago.

I recently tried teaching my cousin (9) using the same curriculum and it was nearly impossible. He didn't know how to turn his computer on or off and he didn't know what a file was or what "text" means. I basically had to root his Chromebook to install a competent text editor on it. Then every time the "computer" booted it said something like "press G to revert" in huge text for like a minute straight and I told him never to press it. Took like 2 hours to put the computer in a state where you could code on it, and next session after that it was reset. I was like "what happened to the computer?" and he said "it said to press G so I did"

Kids are fucked bro. I blame Google, Apple, and Microsoft for intentionally designing their software to prevent you from learning how computers work or how to use them. They don't want you developing any transferrable skills whatsoever. You used to learn all about computers just by using them and it was impossible not to...

This has been a thorn in my side at least as far back as Windows 8, and the LLM craze has only thrown jet fuel on the damn fire

EDIT: I don't have to deal with kids that much but I've noticed that it's wrapped around to affecting older adults and that's maybe worse since they're the same generation as the politicians making decisions for all of us involving technology

I hate this problem so much.

There's a whole game studio here that just makes games and mods for Roblox. It really is kind of the example in the OP.

I don't really understand the metaphor in the post, but i really enjoyed Dimension 20 playing Vampire the Masquerade.

I am not looking Viva La Dirt League's Daggerheart - Beast Feast campaign though. So much focus on ingredients and trade and cooking. I think characters are more fun.

It’s not your fault. It’s an incredibly bad metaphor.

I played so much VtM and werewolf in high school and college. It was way better than 3.5. I even liked playing a human mortal vs vampires. Tricky to do it right, but I could hold my own

This is definitely something I've been frustrated about more so over time. I have a bunch of game books sitting on my shelf just ready to play as soon as I can convince my players that there is something more.

He's a strategy: get a copy of Microscope by Ben Robbins, and tell them you're going to use it to create the world/setting for your next campaign (this is something many people do). Once they've played, ask them to do a stars and wishes, see what they say (I would be extremely surprised if they don't love it).

Then point out that Microscope is a ttrpg, just a wildly different one to D&D, and that there are thousands of other games that do weird and interesting things with mechanics that most trad games can't even dream of doing (e.g. some examples: Everyone is John, Ten Candles, Fiasco, Wanderhome, We Are But Worms).

Viditya Voleti's A Land Once Magic is another good option that you can do this with, and it's a bit quicker and easier than Microscope.

I've been actively trying to get a group together in person for some World of Darkness for at least 5 years.

I have never managed to get a group to finish a WoD campaign. Most dont last more than a couple sessions. And i can't even get started on Legend of the Five Rings. Or Star Trek d6.

I’m convinced!

Doing everything in D&D

Doing everything in GURPS

Shoutout to Death in Space for being my primary TTRPG going forward.

I want space ships and lovecraftian horrors that lurk between the stars. And I love that it treats the party's ship/space station as a shared character.

Only War had the party's imperial guard regiment as a full on 'character' that they made together, complete with stats and traits. Really cool system.

Yeah, I want Skyrim, but superheroes, but not Marvel and not DC. Just build your own superheroes like city of heroes had.

Alsoholyhit, BG3, but superheroes

If you've beaten the game odds are your characters effectively were super heroes.

For sure. I mean, it's all like winamp. Different skins, same player underneath, right? I would just like a more superhero aesthetic

That would legitimately slap. Sadly, I feel like any company big enough to do the concept justice would be too risk-averse unless a big IP is attached.

Justice League but BG3 would be. Well. I think I'd lose my husband for awhile???

Are you saying you don't wanna smooch Martian Manhunter yourself?

I would, but we have one computer that could run that sort of thing, and I'd let him play first!

Maybe a little https://en.wikipedia.org/wiki/Freedom_Force_%282002_video_game%29

Check out the video game Freedom Force. It was such a great BG3 but superheros type game

Looks like it has a mod community. Gonna check out what kind of stuff they've done with it

I envy the DMs that have time to learn a new system and the will to convince their players "who just really wanna try DND" that a different system is better

You don't need to convince anyone, they're D&D players, they don't know dick about TTRPGs - literally run whatever you want and tell them you've made a few homebrew changes. They won't know the difference.

This is my current group, approached by bright-eyed first time D&D adventurers and I turned them all into haggard WFRP adventurers. d100 is a game changing argument btw

oh i fucking love WHRP

"what profession is your character"

"oh, they're an artisan. a skilled silversmith to be precise, what about you?"

"ah, i just rolled a peddlar"

i need more RPGs that feature classes that are just some guys with no/very few combat abilities

YES! You get it. It's also great that there is no downside or anything stopping you (aside from story) from starting as a peddlar, getting conscripted into the state army, working your way up to handgunner, defecting, and becoming a river pirate; bringing all of the associated skills from those expiriences along with you through the development of the character.

I am fortunate that I have a good balance of two combat wombats and two social primary-players in our campaign. Not having a wizard could bite them in the ass soon if they don't start treating my NPCs better though >.>

last campaign I played as an Agitator. I wasn't any good at combat. I was, however, really good at riling up NPC peasant mobs to go do my combat for me. I liked that campaign

I definitely prefer a d100 system

Okay, but also, all video games are multiplayer, so you can only play Stardew (or even just Oblivion) if you can convince your friends to play it with you. And the people I know will insist they don't have enough hard drive space for Pong, so I guess I'm stuck playing Skyrim.

DnD is more like Minecraft in that it lays out a nice set of general mechanics that can be tweaked into whatever setting you want. Most ttrpgs I’ve seen don’t play all that differently from DnD

The mechanics aren't especially "nice". It has a lot of legacy jank (15 strength is what bonus?). 1d20+stuff vs target produces a flat probability, which is problematic.

it has a lot of assumptions deeply baked into the rules. You need the adventuring day, to rewrite all the powers, or sharply limit party composition, or it falls apart.

It's missing or has anemic offerings for whole subsystems - social conflict, meta game currency, succeed at a cost.

Character progression is very coarse. level up and a bunch of stuff happens at once. You can't make a character that has a shit load of sneak attack without also getting a bunch of HP and other rogue stuff.

The magic system is brittle and poorly defined. There's not really an expectation or system for players to make their own spells. You pick from a list. If you want to play a game about creating your own spells, it's going to provide little guidance. Also, most of the spells are about combat, with a handful about movement.

You can change rules, but after a certain point you're playing something unrecognizable as DND.

Most ttrpgs I’ve seen don’t play all that differently from DnD

Play more games. Even a basic traditional game like Vampire is a mind opener. No adventuring day. No levels. Social conflict. No attrition and resource management. These have a big impact on the experience.

TLDR I feel like I think “Minecraft is anything you can make with any of the mods out there plus in the in-game tools and your own creativity” and you think “Minecraft is vanilla Minecraft played with the main goal of slaying the ender dragon”.

It has a lot of legacy jank (15 strength is what bonus?). 1d20+stuff vs target produces a flat probability, which is problematic.

Yeah these things are the biggest issues with DnD and related games IMO. However, rolling a D20 is a lot of fun, which makes me not want to replace it with something like 3d6.

it has a lot of assumptions deeply baked into the rules. You need the adventuring day, to rewrite all the powers, or sharply limit party composition, or it falls apart.

The adventuring day is a big one. TBH I’ve never seen a ttrpg without it.

There are massive amounts of fan content for DnD out there and easy to find, if you don’t want to write your own. There are whole ttrpgs that are practically modded DnD but tweaked for a specific setting.

I’m not sure what you mean about limiting party composition.

It's missing or has anemic offerings for whole subsystems - social conflict, meta game currency, succeed at a cost.

Hard disagree on social conflict. DnD is full of mechanics for that. Meta game currency is something DMs usually add in from my experience, although DnD does have inspiration points as a kinda weak form. Succeed at a cost is something I usually see DMs add in, but I have seen other ttrpgs with that more baked into the rules.

You pick from a list. If you want to play a game about creating your own spells, it's going to provide little guidance.

Yeah that’s fair. If you have an example of a game with a good “make your own spells” system I’m curious.

Also, most of the spells are about combat, with a handful about movement.

Hard, hard disagree there. Off the top of my head: prestidigitation, minor illusion, friends, zone of truth, tiny hut, message, command, good berry, that one that lets you ask god a question…

Play more games. Even a basic traditional game like Vampire is a mind opener.

Thanks for the rec! I’ll look into it.

d&d is kind of shit for almost everything. its only good for a narrow pulpy sword and sorcery adventure that asks no interesting questions.

and bitd/fitd is much better faster more adaptable for basically any pulp trash with like 5% adaptation.

d&d is unusable for intrigue or investigation that isn't fully railroad. the concept of the individual is so central, a player representing anything else is basically unplayable. there's almost no consideration for the theatrical or collaborative writing elements of the genre.

you just haven't played any interesting ttrpg's. you should!

its only good for a narrow pulpy sword and sorcery adventure that asks no interesting questions.

d&d is unusable for intrigue or investigation that isn't fully railroad.

Dude you just have had shitty DMs

I want you to look through the core rules and see how much of it you'd have to remove to reflect a non-violent, non-magical setting. And at that point, why are you still using D&D?

EDIT actually on second thought the Arcana stat and related checks you’d either have to scrap or get creative about repurposing.

Huh? The answer to this is actually literally zero.

Just tell your players they can’t choose spell casting classes, make a decision on whether half-casterish classes like Ranger have spells that are magical or could be explained through nonmagical means, and tell your players to expect no combat.

Just tell your players they can’t choose spell casting classes

In other words, remove those classes from your game.

To play without magic and combat, you'd need to ignore most of chapter 2 (only human); most of chapter 3 (only 3 classes get first level non-combat, non-magic features, and two are spellcasters); half of chapter 5 (no weapons or armour); half of chapter 6 (no combat feats); chapters 9, 10 and 11; and most of the appendices. I did a quick check, and you'd use less than 100 pages out of the 318 in the rulebook.

So much for "literally zero".

susaga@sh.itjust.works You know that picking and choosing which parts of the game to utilize is fairly standard practice, right? The rules are just frameworks for systematically determining outcomes that you've decided you don't want to know in advance. You can choose which subset of conditions those outcomes occur under.

Just because you paid for all of the rules doesn't mean you're in any way obligated to use them all. Even the parts that have the most pages dedicated to them.

I guess in my mind the core rules are things like the stats and how ability checks work, and I’d describe classes as something like “core content”.

If that's how you're measuring it, then about half of the rules are about combat or magic. If you play D&D without that, you are playing half a game.

It's like minecraft in that it's hellishly ugly. And yeah, lots of rpgs play very differently than dnd. Or minecraft

recursing@feddit.uk Depends on what one means by "plays differently". Plenty of players don't get too fussed about mechanics, which means the play loop is largely the same between games. They make a choice, they roll some dice, and they get told the outcome.

And has had overly disappointing updates almost every year

Damn I guess I am feeling so fucking good right now. My friends are always down to do a new one. The downside is campaigns have never actually been finished or played more than a few months.

For me DnD was always that mechanics- and story-light thing for oneshots beside the regular ttrpg campaigns... but I guess I'm the wrong age group to relate.

midwest.social

Rules

  1. No porn.
  2. No bigotry, hate speech.
  3. No ads / spamming.
  4. No conspiracies / QAnon / antivaxx sentiment
  5. No zionists
  6. No fascists

Chat Room

Matrix chat room: https://matrix.to/#/#midwestsociallemmy:matrix.org

Communities

Communities from our friends:

Donations

LiberaPay link: https://liberapay.com/seahorse