256 GB model: $1,059 USD

1TB model: $1,299 USD

Preorder list randomized, goes out Sept 17th

Power supply not included, costs $29 (same as Steam Deck power supply)

3rd party addon available for color passthrough, Arcturus Vision Camera, $149

Any word on VR streaming from Linux? I have yet to watch and read most reviews, but I can't seem to find anything about it being exclusive to Windows like the Short Circuit leak claimed

I can almost guarantee you that if valve doesnt get it working, someone will via moonlight, ALVR, and/or WiVRn.

The amount of work that has gone into the Monado/XRizer/Envision/WayVR stack is phenomenal and gaining momentum.

Information seems to be mixed, but it's looking like it at least works in some cases: https://www.reddit.com/r/virtualreality_linux/comments/1welkhs/steam_frame_confirmed_by_linustechtips_to_not/
I think what's in question is whether the wifi dongle is widely supported. It might require some manual configuration at first.

They recently updated it, which seems to have at least improved stability for me. Still can't get room configuration to run, but I can use default settings fine

Cheaper than expected given the economic hellscape, still more than the Index. Oh well. Glad they are attempting to prevent scalping, sad that it means that there's a random draw to be able to buy them. Still trying to buy one. I figure the 256GB model will be entirely fine, especially with the SD card expansion slot. Pity that you can't upgrade the storage like the Deck, but oh well.

My intended use case is 100% streaming from my PC so the fixed/low storage doesn't even bother me.

I'm happy it's here and probably will get one down the line. Equally as mad that it's surely gone up in price thanks to all the AI and other bullshit, not only not costing less than Valve Index (as had been originally rumored, I think), but more.

Super sour about the not included PSU. Hate it about the smartphone market, too.

But as a VR enjoyer, I'm still happy.

As someone who has never played with VR much but would consider a Steam Frame in the future what kind of things do you enjoy it with?

The VR game is Beat Saber, hands down. Hands up. Hands down. Hands up. Hands down.

Oh I would 100% get that one but also I'm not looking to spend $1k purely on VR novelty games

I use VR primarily for seated simulation games. Flight sims, racing, space... VR brings a whole new level of immersion and situational awareness that makes these sort of sims better, and makes me better at playing them.

One of the few times I played around with VR was a racing game and it was awesome, but I'm not a big racing games person so my concern is that would not have much value beyond novelty.

Why are you asking if your response to every example use case is "that's just a novelty"? All games are novelties in one sense or another. What are you looking for?

Half Life: Alyx, Beat Saber, Superhot, Budget Cuts, Space Pirate Trainer, Waltz of the Wizard etc. are all great VR games. If you like horror games, the FNAF series, The Forest, etc. also has some great VR games.

There are other tangentially fun things to do with VR, too. I watch movies in BigScreen with friends and family sitting on a virtual couch together. VRChat is fun to just meet and chat with people. This headset also plays 2D games, which I'm intrigued by, both on headset and streaming. I can stream Steam games on my Quest headset, too, but it's lower resolution on the Quest 2.

Minecraft should work pretty well in it via ViveCraft, if you're comfortable modding. It officially supports Linux play

I loved The 7th Guest VR

https://store.steampowered.com/app/451010/Kittypocalypse/

Pick something fun and short (not skyrim vr) for having something heavy on your face makes everything exhausting and sweaty. Beatsaber sounds dumb but its the perfect fit for the medium Hmm actually cut that, the perfect fit for the medium is porn

For me at least I don't use any of my original usb device chargers. I have a GaN charger with 2 cables by the sofa and one by my desk.

Less than I expected yet still expensive. But, I would pay more than double to not get a meta headset.

CA$1,529 for the 256gb, without hand straps. Gonna pass.

But I only have one kidney left.

Anyone know how the "one signup per household" rule works in detail? Partner and I both want one, but wanting to know if we'll need to wait for a more opened release window for a second one

It's covered in the terms and conditions of the sign-up process. Here are the key bits:

  • You and your partner need separate Steam accounts. Newly created accounts aren't eligible. Each account needs to have made a Steam purchase "prior to April 27, 2026."
  • Valve uses "information such as shipping address and/or payment information to eliminate multiple entries." Unless you and your partner have separate residences, Valve's probably going to be able to spot that you're in the same household. Even if one of you temporarily changes the account's shipping address, billing address information will likely reveal that you two live in the same household.

Price is alright given the market conditions, but the lottery really ticks me off.

Imo the lottery is the most fair way of doing it. Instead of people being lucky to be awake/available right as the announcement dropped, everyone has the same chance of being placed early in the queue.

Would you rather their entire stock gets bought up by bots to be scalped?

Please suggest an alternative, then, that prevents scalping and doesn't only favor the specific demographic that you are in.

Oh. Great. Only €1K. Super...

😢

A couple months ago, when I posted news about the FCC approval, people were whining that it was going to start at $2K. They didn't quite hit their initial target of "less than the Index" but I still call this a win.

A shame - I feel like VR really needs a loss leader to actually build more foundation for developers to actually care... but at least its out now I guess

Isn't that what meta's been doing for a decade?

Doesn't seem to be working too well for them

Doesn’t seem to be working too well for them

Yes, because they didn't focus on gaming or useful capabilities but instead tried to develop a PG-rated (as in, for kids) platform for work. Meta's management literally thought everyone would want to strap on a VR headset and wear it all day for work.

Meanwhile, loads of fantastic games had people buying headsets just to play the game they want.

Basically, Meta invested all their time and money in all the wrong things. All the stuff nobody actually wants to do with their VR headset. I mean, come on: They wanted to do away with the controllers! That's how anti-gaming their focus was.

Ah. Yes. Yet another soon to be dead VR headset, because nobody gives a fuck about that. Reminds me the inevitable 3D TVs.

Our Valve Index has been going for many years. I've put a considerable amount of money into it, but that happens with children.

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