Number of work hours needed to buy GTA VI (Americas)
(midwest.social)
(midwest.social)
In North America, the 80 USD price for Grand Theft Auto VI is highly accessible, requiring only 3.8 hours of labor for the average worker in the United States and 5.2 hours in Canada. While Mexico presents a more significant barrier with a 36.0-hour requirement, the region as a whole remains the primary target for the publisher’s current economic model, where digital-only distribution functions without imposing a prohibitive burden on the median income.
Central America faces a stark economic divide, where the cost of the game exacerbates existing inequalities. In relatively stable economies like Costa Rica (21.8 hours) and Panama (25.6 hours), the purchase remains manageable; however, across much of the isthmus, the burden intensifies, culminating in Nicaragua, where a staggering 102.0 hours of labor are required. This creates a deeply exclusionary environment where the lack of a physical resale market forces lower-income populations to sacrifice substantial portions of their monthly earnings or opt out of the legal market entirely.
South America presents a landscape of extreme financial disparities, ranging from the relative stability of Uruguay (16.9 hours) and Chile (27.4 hours) to the severe structural crises in nations like Bolivia (63.9 hours) and Surinam (218.1 hours). Within this context, the situation in Cuba stands as a unique, tragic anomaly; due to the systemic collapse of the currency and the reliance on an informal black market, a worker would theoretically need to dedicate 1562.6 hours of labor to afford the game.
Author: u/maven.mapping
Partner: u/the.world.in.maps
Not that this graph needs to be taken that seriously, but it should really cite the source for those hourly wage averages. For the US at least that looks too optimistic, guessing its true for other nations as well. Assuming the top 1% are eliminated to avoid deeply poisoning the data, I'd guess that the average hourly would be under 20usd/hr and the hours-to-80-USD number will wind up well over 4.
This colour coding is terrible
Fits into the theme of the community. Flashy looking graphics that convey little information confusingly.
% of people who will be pirating it rather than paying because it is an infinitely replicable digital good once completed
I found it hilarious that I got gtaV for like $2.
And this is why we need regional pricing that adjusts for things like gdp/capita or average income
Countries with the lowest medians don't have the hardware required to play games like these
It's possible they'll do regional pricing.
They do regional pricing for GTA V
K now show to get an x-ray.
And this is why "nearshore" offshoring exists. Business take advantage of timezone-adjacent remote staff but with dramatically lower wages.
1,562.6? What in the ever-loving fuck is the cost of living in Cuba?
Still they have better medicare than in the usa
Due to the economic embargo, anything priced in dollars will be very expensive. They operate internally detached from the dollar price
The economically choked off and isolated country doesn't make a lot of money? surprised Pikachu face
Very, very low, that's why it would take them so long to save up $80
Nope, Argentina minimum salary is 350k or 230 USD, 11 a day, 1.4 an hour, you would need 120 hours not 39
The values aren't based on minimum salary.
The numbers are for average salary, not minimum
Japan: ¥9,800 / ¥12,280 for standard / ultimate playstation version (since no PC and XBox is basically not a thing in Japan).
So an average minimum wage of 1,121 / hour -> ~897 after taxes/pension/etc (assuming 20% of gross). Just under 11 hours for the regular, 13.7 for ultimate.
Going by median instead, it's roughly 1529 / hour net so a bit under 6.5 hours and a bit over 8 respectively.
edit: Small print too smoll 😵💫
digital-only distribution functions without imposing a prohibitive burden on the median income
How does that make any sense? The price is the same whether physical or digital

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