They added EAC? I left the game when trading got removed, so I haven’t been keeping up. Does this mean the end of BakkesMod?

Stopkilling games should take advantage of the momentum and propose the parliament passes a law mandating compatibility with open source OSs for games to be sold in the EU. Windows would virtually implode after a law like that.

You know i remember when RL cost money to purchase the game.

It was was easier anticheat, cause if you cheated you got banned and had to pay money to get a new account.

Cheats only recently became a problem that can be solved in other ways.

bring back private servers as the norm again.

I'm showing my age but the days of private Quake 3, UT, BF, etc servers were great. sure cheating still existed but there were SO many servers with mods that actually maintained said servers you could easily swap servers or find ones to favourite where cheating just didn't happen because the ban hammer was swift and immediate. I loved playing on 24/7 2fort servers for like TFC or Q3A and you could play for hours on end without encountering a single cheater.

The game certainly took a hit when it went f2p.

Yeah because games that cost money doesn’t have cheats

i cannot possibly justify kernel level anticheat. cheating in games is just not that serious, sorry. there are much smarter ways to tackle that and i certainly don't have evidence for this by any means but i've always assumed that kernel level anticheat is just spyware being justified by saying it's to stop cheating in multiplayer games. insane to me that people are willing to play games w it.

In school we had a talk from a guest speaker who professionally developed malware. He said kernel-level anticheat was indistinguishable from malware. He said the same thing about (3rd-party) antivirus.

Most people aren't aware of it

Most people don't know how a computer does anything, let alone the kernel.

Wait, what’s the smarter effective way that they are ignoring? Why hasn’t Valve pushed this solution in the name of Linux support improving?

I have interest in the problem of hacking in social games. And I’m not sure if I’m aware of the smarter solution you alluded to.

Heuristic data analysis

Server-side anti-cheats, like Polar for Minecraft.

I see. So games using something like Photon are out of luck? Dedicated authoritative servers are mandatory?

It seems like authoritative dedicated servers are out of fashion these days. Especially in the indie scene. But maybe that should change to support more fair multiplayer spaces with less grief from hackers.

GTAO is the most profitable game in the history of games, and it does not use dedicated authoritative servers. Even though they could afford it.

And if you are correct, Valve can’t push this solution. They can’t implement it for developers. Valve is shit out of luck with that approach.

Using GTA online as an example of anything secure isn't great, given it was losing to cheat engine early on. Surely if they put any effort into anticheat at all, cheat engine would fail

Its expensive to monitor and store data. Of course you could check and monitor account activity server side whenecer there is a report but youd have to store it all and manually review it.

Its good that Rocket League allowed Linux support with Easy Anti Cheat. I just hope they won't do a 180 on it like Apex Legends did with the same anticheat software on Linux a few years ago. EA's reasoning was something along the lines of, its too easy bypass on Linux or something. (idk how that ends up being your legit player's fault and not the fault of the anticheat software that you paid for not doing what it advertised)

AFAIK, it’s not kernel level on Linux/SteamDeck. It’s only a subset of the protection.

Edit: what’s up with the downvote? Am I wrong? Is EAC on Linux the full toolset?

no, you are right;

of course it isn't kernel level on linux

Numbers is the only way to speak to the bean counters making the decisions. They don't care otherwise. Need more Linux users.

With the game removed from the store and the fact they sold out to Epic I doubt Rocket League will be getting many more Linux players.

I use the Steam version of Rocket League and I thought it was broken after they introduced this anti-cheat update, but I just had to disable ReShade (dxgi.dll in the binary directory) for it to work, and I've had no problems since. And MangoHUD works just fine which is curious as it's also an injected overlay(?).

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