[DS] Interconnected level design
(midwest.social)
(midwest.social)
Are you implying that the Iron Keep isn't heaven?
I kinda wanna know if the knights in Iron Keep have a less janky, slower move speed in the OG release vs SOTFS. I know that the 60fps limit in SOFTS causes other funk, like timers only lasting half as long as they show because they tick twice as fast. Does it affect enemy movement speed, too? 🤔
Cuz those knights in Iron Keep and the falcon dudes in fhe forest move awkwardly fast. Like their animations are sped up.
The falconers in particular would move weird for me sometimes, sped up animations could totally make sense there to me.
I THOUGHT something was seeming off about some enemies but couldn't describe it. Though something was always off about the falconers

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