Yeah, but they're abducting and murdering people just to get their chrome, while you are only...

Wait, did you only kill that guy just because he had expensive chrome? Never mind. How do you feel about learning Russian?

learning Russian

No learning. Install or upgrade translation matrix, either hardware or software.

Don't forget to factor in the cost of therapy when you start scavving people for their chrome. Humanity loss is expensive to recover.

That's what the drugs are for.

Love it when the in-world behaviours are also accounted for by the rule system

I can afford so many drugs with this money.

Gonna do so much black lace.

Do I need to play this? Loved the game and anime, but am D&D5e forever DM.

please try to convince your group to try it out. you should know that the core rulebook is kinda rushed and has sloppy editing in places, but nothing too major

Example?

The first few pages of the Trauma Team chapter are an exact paste of rules in the "When Armor Doesn't Cut It" section of Friday Night Firefight.

There are a lot of rules only fully explained in sidebars and inconsistent placement of related things - some gear is on page 100, some gear is on page 350. That sort of thing. Fun game fun system but there are definitely editorial and mechanical flaws.

Good luck, I've been trying to get my group to switch as well, but they barely understand 5e. Getting players to learn new rules has always been hard but lately it's felt impossible.

I know you didn't ask, so feel free to ignore me completely, but I've had a bit of luck by starting with a completely different genre that forces a need for different rules. If you're playing basic 5e and can switch to something where you're running a ship then a rules change makes sense since a ship is expected to have different mechanics than a PC. Once they see that other systems have rules that make sense for and support the genre, they may be more invested in understanding them.

I don't need to make anyone switch. Just wondering if I should add myself to a LFG group recruiting for Cyberpunk Red. Always fun meeting new people and making new friends over a shared love of TTRPG.

I'll never give up D&D and i have no desire to wander from 5e. It's basically perfect.

But I would like to see how good the storytelling can be. I like the flavour potential, just never tried. I'd also love to be a player for once and not just DM.

I'll never give up D&D and i have no desire to wander from 5e. It's basically perfect.

I genuinely love this for you. My very molecules are vibrating with the raw power of my disagreement, but when someone finds the thing they love, it's a beautiful thing.

Story time? ;)

Feel free to share your vibrations.

I enjoy playing D&D with friends but I hate the system and its strict focus on combat mechanics and hand waving of other ways to interact with the world. I vastly prefer the setting and perspective of Exalted (to be fair the setting isn't anything that couldn't be done in D&D), but the mechanics are super crunchy and reward min-maxing, and adjudicating combat rounds is really slow.

I prefer systems where social skills are first class mechanics, I don't love offloading part of progression onto loot, and I don't particularly enjoy the gold economy. Like I don't enjoy tracking wealth and rations and such. I also prefer systems that attempt to recreate the narrative arcs of stories, so things that affect pacing, drama, contacting the flow of the story to character flaws, etc.

So ultimately I enjoy things like Fate/Dresden Files, World of Darkness, and Dungeon World. I think I might enjoy Thirsty Sword Lesbians as well but I've only played it once so I'm not sure.

D&D is... fine. I've played every version going back to the red box. Fifth is my favorite version of it so far. But I definitely don't love it.

Thirsty Sword Lesbians

I've lived a sheltered life it seems.

As for the gold economy, wealth and rations mechanics, as DM, I skip everything that isn't relative to the session. If they are wandering through a maze or crossing a desert, we track provisions and goodberries it because its relevant to the feel and pressures and motivations of the party.

If you are playing near civilization, we drop all of it with the understanding that these unimportant things take care of themselves and aren't worth the tedium. Our group made the decision to never track arrows/bolt economy, except for special magical versions. Unlimited basic ammunition.

To your offloading leveling up partially to inventory question, it too can be flavoured as a fun mechanic. Not just how you solve terrain puzzles, like rope to get across a ravine, but the classic "You've been arrested and all your posessions, including armor and weapons have been confiscated." Get out of jail with innate abilities only. Loads of fun and add nice variety to keep things fresh.

Yeah, I completely get you can have a good time with D&D. I loved the Vow of Poverty in 3e because I got to ignore stuff I hated and all, but canonically D&D has elements I really don't love. That's not to argue with anyone who enjoys D&D. More power to you. It's just far from my favorite.

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